Thresholds
A CINEMATIC PROOF OF CONCEPT

THRESHOLDS

Two siblings search for the power to change their broken world. What they find, instead shatters what's left of it.

SCROLL TO EXPLORE
THE
WORLDS

After the Scion activates for the first time in centuries, Rhea and Io's consciousnesses are cast into humanity's soul web. They traverse the memories of those who came before them, through realities each more hostile than the last.

The Burial Sea The Burial Sea The Burial Sea The Burial Sea The Burial Sea The Burial Sea The Burial Sea The Burial Sea The Burial Sea

THE BURIAL SEA

01 / 09
The Marrow The Marrow The Marrow The Marrow The Marrow The Marrow The Marrow The Marrow The Marrow

THE MARROW

01 / 09
The Sanctum The Sanctum The Sanctum The Sanctum The Sanctum The Sanctum

THE SANCTUM

01 / 06
II

THIS IS

THRESHOLDS

Io and Rhea search for the means to change their broken world. The power they seek is far more destructive than they could have imagined. And what they will unleash has the potential to end what's left of humanity.

III
The Scion The Scion The Scion The Scion
THE SCION

An ancient power whose
message tears through history.

IV
THE CHARACTERS

THE
PILGRIMS

Siblings, full of hope, set out from their home to find the scion and use it to end the suffering of their friends and family. They are not the first to try this, they won't be the last. For the honour they are given the moniker "Pilgrim".

Rhea — The Sister Rhea — Character Sheet

RHEA

The older sister is always ready with a plan. It was her idea to find the scion, and she believes she knows what it takes to wield it. First awake in the morning, and last to go to sleep. She moves with precision and care in whatever she does.

CHARACTER SHEET
IO — The Brother IO — Character Sheet

IO

The younger brother, Io approaches life with a carefree attitude, not only is he technically adept, but also ready to push himself physically to the limit. Always happy to be the first into the unknown, his brash attitude hides a dark secret.

CHARACTER SHEET
V
PRODUCTION METHODOLOGY

THE
PIPELINE

A hybrid AI/VFX workflow built from the ground up. Traditional craft on every shot, accelerated by generative tooling that artists drive. Always grounded in physical capture, so every frame still feels real.

The Engine Every frame, every shot, end to end in Unreal Engine 5.
Character Core Reallusion drives every hero performance. Character Creator, iClone, and the full motion library.
AI Orchestration Custom ComfyUI graphs, production-hardened so AI passes stay repeatable and art-directable.
Color Pipeline ACES linear color management across every shot, every department, capture through delivery.

AI PIPELINE TD

Powered by

PXLsuite is the pipeline we always wanted, finally shipping. 20+ years of VFX & CG Supervision distilled into four tools that talk to each other.
PXLbid -> PXLflow -> PXLtools, end-to-end, one data contract, with PXLrv as the built-in review player.
Made possible because Claude Code closes the gap between knowing how a workflow should work and shipping it as production software.

01

Capture & Reference

We start from reality. Every environment, every character begins from real-life capture. Real-scanned anatomy from 3D.sk, photogrammetry and Gaussian splatting environments captured with the XGrids Portal Cam. The physical world grounds every frame before any pixel gets generated.

02

Concepting

Art-director-driven concept work, accelerated by AI as a creative power tool. Custom diffusion graphs let us iterate faster, push more variants, reach higher fidelity. The artist makes every call.

03

Previs & Layout

Real-time previs built directly in Unreal. From concept to previz-ready 3d model using a custom AI assisted workflow. AccuRig delivers a production-grade rig in hours, not weeks, and because that rig matches the iClone production version, every animation pass from previs flows straight into final pixel. Gaussian-splat environments plus Jet-Set camera workflow means editorial decisions land on day one, not week six.

04

Character Build

Hero characters anchored on Character Creator and iClone, blended with traditional modeling, sculpting, lookdev, and rig. The same character serves previs from day one and final-pixel render at the end.

05

Animation

Performance animation runs through iClone, drawing on Reallusion's motion library and cleaned mocap takes. Facial performance captured with AccuFACE for marker-less, hardware-free face mocap straight into the rig. Animators layer the human nuances on top in Maya or Unreal, where gestural detail is hand-crafted shot by shot.

06

World Assembly

Worlds composed in Unreal. Polygon Flow's Dash drives procedural environment build that compresses weeks into days. Gaussian-splat photoreal pockets, kitbashed hero geometry, JangaFX for procedural sims. The captured plates from stage 01 return here, often untouched, often as final pixel.

07

Render & Delivery

Every shot rendered in-engine. ComfyUI AI-enhanced render passes for the heaviest beats. Through Nuke for comp, DaVinci for grade. Linear workflow end to end. No offline render farm, no overnight queues.

The Full Stack
Technology partners & tools
3D.SK· FACEFORM· POLYGON FLOW· VOLINGA· JANGAFX· WORLD LABS· XGRIDS· 3D.SK· FACEFORM· POLYGON FLOW· VOLINGA· JANGAFX· WORLD LABS· XGRIDS·
DIRECTOR / CREATIVE DIRECTOR GIORGIO IOVINO
VFX / CG SUPERVISOR CRISTIAN SPAGNUOLO
PRODUCED BY ARRAN STAMPER
OPEN CREW CALL · 2026

WE'RE BUILDING
SOMETHING NEW.

Open crew call. Remote. Volunteer. Career-defining.

STUDIOS INCLUDE: MPC · DNEG · FRAMESTORE · LUMA PICTURES