What Is
Thresholds is a high-end episodic television series, built on a hybrid cinematic workflow. A deliberate, technically rigorous production built to validate a next-generation pipeline and demonstrate that a small, focused remote team can deliver work that stands alongside anything produced at major studio scale. The first deliverable is a teaser trailer — the proof of concept for the series.
This is not an experiment in the hobbyist sense of the word. Every decision, creative, technical, and strategic, is made with production discipline and a clear outcome in mind.
The pipeline integrates the best available tools across real-time, offline, AI-assisted, and traditional workflows. Not because they are new, but because they are the right tools for each stage of production. AI is part of that stack. It is used with the same intentionality as every other tool: specific, controlled, and in service of the final image. Not as a shortcut. Not as a marketing angle. As a genuine force multiplier in the hands of people who know exactly what they are doing with it.
We are looking for collaborators that are curious, enthusiastic and willing to experiment with and challenge the "traditional" way of approaching workflows. We encourage you to apply even if you aren't sure if you're a perfect fit — our most important requirement is an open mind.
Built With
This production is built around a growing ecosystem of technology partners spanning hardware, software, and AI. The following companies are part of the Threshold pipeline.
Reallusion
Faceform
Polygon Flow
3D.sk
XGrids
Volinga
World Labs
JangaFX
Dell
ComfyUIJoin The Production
All roles are voluntary participation and fully remote. Apply even if you don't seem to be a perfect fit — our most important requirement is an open mind.
You will be responsible for bringing assets, characters, and environments together inside Unreal Engine to create the final cinematic output. This is the most critical role in the pipeline. You will work closely with both Art Director and CG Supervisor in order to produce environments and create shots.
You will model and texture the two main characters, fully costumed with no exposed face or hair. You will also learn and use Character Creator 5 for rigging handoff. You will work closely with Art Director and CG Supe, expect to collaborate with Animation to ensure a successful handoff.
Animation on this production lives entirely inside iClone 8. We use the mocap library as the primary source and iClone's video-to-mocap system as a secondary tool. You will work closely with the Director to perfect the character performances, while collaborating closely with CG supervision to thoroughly integrate and elevate the animation pipeline.
You will be responsible for magical FX, smoke, dust, atmospheric effects, and fluid simulations integrated directly into the Unreal Engine pipeline. This role sits at the intersection of traditional simulation and real-time delivery — the goal is always production-quality results that work inside the engine, not just in isolation.
EmberGen and LiquiGen are current sponsor discussions — licenses may be provided as part of the project.
If you think you're the right person — apply hereYou will composite multi-pass renders from Unreal, work with AOV layers, and integrate AI-enhanced passes from ComfyUI into the final output. Your final sign off will be with the Art Director and Director, working closely with the CG Supervisor to ensure clean functionality.
Final color grade. The look is cinematic, controlled, motivated. ACES compliant throughout.
There is no current need for a Pipeline TD but if you have experience with ComfyUI and think that you could elevate this project, we'd like to hear from you.
We are not looking for a large team, we are looking for the right people. If you have read this far and you're still curious, please get in touch.
Apply Now